Concept Art & Sketches

Sketches and concept arts are for me an essential first step before any final production. To be carried out, these preparatory drawings require lengths of time that can vary widely. For example :

  • Between 10 and 30 minutes for a complex sketch
  • A realistic drawing in one try can take from 30 minutes up to an hour
  • A prop or character sketching on another hand takes usually around 10, 15 minutes

Most of the following sketches were drawn with a pentel pen or, for the last two, with a Lavis. I did most of the other concept arts on the computer, using a Wacom Intuos 4.

On the trail of the Thunderbird

Here are a few glimpses on a comic book project I’ve been working on in my spare time for the past two years. We’re following a young Shamane, «From-The-Sky», as she travels through the provinces of the First Nations of North America, on a quest to awaken the Tunderbird and ask for his help in repelling the invaders from the seas who threaten to destroy and rob these peoples who have always lived on their lands (2023)

Technique: Digital painting

Avions en papier dans la ville

Here’s a sketch I made on the last day of the Annecy International Animation Film Festival, where I’m in charge of the XR/VR room. It represents the excitement and magic brought by the spectators and artists who pass through the city during this amazing event each year in June (2023)

Technique: Black Ink and coffee

FIFDH 2023

Here are various sketches I created for the Geneva International Film Festival and Forum on Human Rights. These sketches were made during various conferences and gatherings of activists and personalities working for peace in the world, and are intended to bring a fresh look to the festival’s communication in addition to photography and video (2023)

Technique: Black Ink, coffee, marker

Math Ascension Concept Art

Different example of creative process and atmosphere research that were used to establish the graphic line of "Math Ascension" by Pestorosso Games at the beginning of the project (2022)

Technic: Digital painting

FIFDH 2022 sketches

Below you will find different sketches made on the spot for the twentieth edition of the international film festival and forum on human rights in Geneva.
As an illustrator, my mission was to use the illustration as a means of information for the communication service of the festival (2022)

Technic: Black ink, lavis and marker

Godess Of Time

Illustration created to develop new skills in pencil (2021)

Technic: Pencil

Krocus crown digitalization process

Concept art process for the Krocus crown of the soon to be "Krowns" boardgame from Random Therapy studio. This work began with the real sculpt modeling of the crown by "Hay Dee Toys". Lory Aline Cherpit then scanned the sculpt in 3D and refined it. I could finally use the 3D model to draw the surrounding environment, add details to the crown and add lighting.

Technic: Marmoset Toolbag Render, Digital Painting (2021)


Skin shading study with the movie "Leon" as reference (2020)

Cool Roof

Logo design process (2020)

"A piece of life in Canada"

Sketches I made on a trip across Canada (2019)

The Throne

Study of a cartoon chair (2019)

Seeking revenge

Trying something new (2018)

La Quenelle

Mood board for a school game project during the "Geneva Game Convention" (2016)

Packed Punch

Troll study (2016)

The Lady of Paris

Sketch of "Notre Dame" (2016)


Sketch submissions for the Art school Emile Cohl (2013)