Biography

Hi! My name is Diego Graham, I am a 3D modeler and illustrator. Originally from Geneva (Switzerland), I am currently based in Lyon, France. I graduated "2D Designer" in 2011 from the "CFPArt" school in Geneva and "3D Game Artist" from the SAE Institute in Geneva in 2016.
Since 2009, I have been working with music bands and all kinds of event organisers to design posters, CD covers or T-shirts. Thanks to these projects, I had the privilege to become the official graphic designer of the concert hall "Le Rez-Usine" for the 2016-2017 season.
I had then the opportunity to join the G.I.F.F (Geneva International Film Festival) team from the 2017 edition until today as an XR / VR technician, and I now work as XR/VR co-manager within the festival team. Alongside this position I am the 2D Artist at «Pestorosso Games» where I have been in charge since September 2020 of creating the graphic look, environments, props and character sprites for the educational video game «Math Ascension» released in June 2023 on Play Store, and Apple Store. Apart from these two jobs, I’m now a freelance illustrator and 3D modeler, where I’ve worked with various associations (Jardins Robinsons, FIFDH, Ville De Genève, DS Skateboard), music bands, the watchmaking industry, private individuals, as well as documentary filmmakers. With my eye for detail, I’m always trying to push back the limits of my creations, both personal and professional, and this allows me to learn more and more about this vast universe that is the world of images.
Finally, I'm actually a rather open and approachable person. I have an interest in art in all its forms and am also a guitarist in a metal band called "Burning Flesh" since 2007. I also do a bit of skateboarding. Nothing extreme, but I always have it somewhere for a good ride.
I hope these few words have enlightened you about my personality and will encourage you to contact me to talk about your project and design together incredible video games and visuals.


Skills

  • 3D Modeling
  • Digital sculpting
  • Modular environment creation
  • Traditional drawing
  • Digital painting
  • Procedural texture creation
  • Visual composition

Softwares

  • Zbrush
  • 3Ds Max
  • Maya
  • Substance painter
  • Substance Designer
  • Marmoset Toolbag
  • Photoshop
  • Indesign
  • Illustrator
  • Premiere Pro
  • Unreal Engine
  • Unity

Video game creation

Math Ascension by Pestorosso Games
Play Store: https://play.google.com/store/apps/details?id=com.pestorosso.mathascension&hl=fr&gl=US
Apple App Store: https://apps.apple.com/fr/app/math-ascension/id6449356770

A Merry Christmas Heist (Global Game Jam 2024)
Web: https://pestorosso.com/ggj-2024/

Vox Arena Clamor Mandragorae (Global Game Jam 2023)
Web: https://pestorosso.com/vox/

Ninja Swap Race (Global Game Jam 2022)
Web: https://pestorosso.com/ninja/


Experience

VR/XR room manager for CITIA ANNECY festival
Annecy, France
2023 - present
In charge of VR headsets and volunteer team to welcome the public in VR/XR rooms during the Annecy International Animation Film Festival.

2D Artist for Pestorosso Games
Geneve, Suisse
2020 - present
In charge of the graphic design of environments, props and character sprites for the educational video game «Math Ascension».

3D Modeller at SCANWAYS S.A.
Geneva, Switzerland
July 2020
My mission at SCANWAYS consisted in creating realistic high-poly fountain models from point clouds resulting from a 3D scan for the purpose of heritage preservation for the city of Carouge. To do this, I transformed these points into a detailed highpoly 3D mesh with Zbrush.

V/R Manager and technician at G.I.F.F Festival
Geneva, Switzerland
2017 - Present
In charge of the Virtual Reality area of the Geneva International Film Festival since 2017 in collaboration with a senior supervisor, the festival team and a team of volunteers. Implementation of VR projects for the public festival, including the "Birdly" engine of "Somniacs Studio", which is a VR flight simulator.

Graphic Designer for the "Rez-Usine"
Geneva, Switzerland
2016 - 2017
My task at the "Rez-Usine" was to design posters for the bands that came to give a concert. I had to design about 8 to 12 posters per month in a very short time frame in collaboration with the production manager and the event team.

Graphic Designer & Illustrator Freelance
2011 - Present
As an illustrator, I work with music bands to design T-shirts or CD covers. I also work with event organisers and associations for the design of posters. I create logos for companies as well as skateboard designs for different skateboard teams. As a result, I have a solid knowledge in the field of serigraphy, marketing designs for the web and physical printing on various materials.
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