Biography

Hi! My name is Diego Graham, I am a 3D modeler and illustrator. Originally from Geneva (Switzerland), I am currently based in Lyon, France. I graduated "2D Designer" in 2011 from the "CFPArt" school in Geneva and "3D Game Artist" from the SAE Institute in Geneva in 2016.
Since 2009, I have been working with music bands and all kinds of event organisers to design posters, CD covers or T-shirts. Thanks to these projects, I had the privilege to become the official graphic designer of the concert hall "Le Rez-Usine" for the 2016-2017 season.
For a few years now, I have been looking to develop my skills in order to become a "3D Environment Artist". This is why since 2018 I have been devoting my time to digital illustration and 3D modeling, which I hope will allow me to enter the video game industry.
I am currently working as an "environment artist" and "concept artist" with two emerging independent video game studios based in Geneva. I also work as an illustrator for several artists in the music industry as well as with skateboard collectives. For each of these works, I try to produce the best possible results and to always professionalize myself further. I hope that the few creations presented on this website will be able to show it to you.
Finally, I'm actually a rather open and approachable person. I have an interest in art in all its forms and am also a guitarist in a metal band called "Burning Flesh" since 2007. I also do a bit of skateboarding. Nothing extreme, but I always have it somewhere for a good ride.
I hope these few words have enlightened you about my personality and will encourage you to contact me to talk about your project and design together incredible video games and visuals.


Skills

  • 3D Modeling
  • Digital sculpting
  • Modular environment creation
  • Traditional drawing
  • Digital painting
  • Procedural texture creation
  • Visual composition

Softwares

  • Zbrush
  • 3Ds Max
  • Maya
  • Substance painter
  • Substance Designer
  • Marmoset Toolbag
  • Photoshop
  • Indesign
  • Illustrator
  • Premiere Pro
  • Unreal Engine
  • Unity

Experience

3D Modeller at SCANWAYS S.A.
Geneva, Switzerland
July 2020
My mission at SCANWAYS consisted in creating realistic high-poly fountain models from point clouds resulting from a 3D scan for the purpose of heritage preservation for the city of Carouge. To do this, I transformed these points into a detailed highpoly 3D mesh with Zbrush.

V/R Manager and technician at G.I.F.F Festival
Geneva, Switzerland
2017 - Present
In charge of the Virtual Reality area of the Geneva International Film Festival since 2017 in collaboration with a senior supervisor, the festival team and a team of volunteers. Implementation of VR projects for the public festival, including the "Birdly" engine of "Somniacs Studio", which is a VR flight simulator.

Graphic Designer for the "Rez-Usine"
Geneva, Switzerland
2016 - 2017
My task at the "Rez-Usine" was to design posters for the bands that came to give a concert. I had to design about 8 to 12 posters per month in a very short time frame in collaboration with the production manager and the event team.

Game Artist 2D/3D Freelance
2016 - Present
I work as a game artist with the passionate teams of two emerging game studios in Geneva: Random Therapy and Autofocus Games. My work consists in creating different concept arts, then designing the final designs for the environments of the upcoming games.

Graphic Designer & Illustrator Freelance
2011 - Present
As an illustrator, I work with music bands to design T-shirts or CD covers. I also work with event organisers and associations for the design of posters. I create logos for companies as well as skateboard designs for different skateboard teams. As a result, I have a solid knowledge in the field of serigraphy, marketing designs for the web and physical printing on various materials.
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