Hi! My name is Diego Graham, I am a 3D modeler and illustrator. Originally from Geneva (Switzerland), I am currently based in Lyon, France. I graduated "2D Designer" in 2011 from the "CFPArt" school in Geneva and "3D Game Artist" from the SAE Institute in Geneva in 2016.
Since 2009, I have been working with music bands and all kinds of event organisers to design posters, CD covers or T-shirts. Thanks to these projects, I had the privilege to become the official graphic designer of the concert hall "Le Rez-Usine" for the 2016-2017 season.
For a few years now, I have been looking to develop my skills in order to become a "3D Environment Artist". This is why since 2018 I have been devoting my time to digital illustration and 3D modeling, which I hope will allow me to enter the video game industry.
I am currently working as an "environment artist" and "concept artist" with two emerging independent video game studios based in Geneva. I also work as an illustrator for several artists in the music industry as well as with skateboard collectives. For each of these works, I try to produce the best possible results and to always professionalize myself further. I hope that the few creations presented on this website will be able to show it to you.
Finally, I'm actually a rather open and approachable person. I have an interest in art in all its forms and am also a guitarist in a metal band called "Burning Flesh" since 2007. I also do a bit of skateboarding. Nothing extreme, but I always have it somewhere for a good ride.
I hope these few words have enlightened you about my personality and will encourage you to contact me to talk about your project and design together incredible video games and visuals.
- 3D Modeling
- Digital sculpting
- Modular environment creation
- Traditional drawing
- Digital painting
- Procedural texture creation
- Visual composition
- 3Ds Max
- Substance painter
- Substance Designer
- Marmoset Toolbag
- Premiere Pro
- Unreal Engine
|3D Modeller at SCANWAYS S.A.
|My mission at SCANWAYS consisted in creating realistic high-poly fountain models from point clouds resulting from a 3D scan for the purpose of heritage preservation for the city of Carouge. To do this, I transformed these points into a detailed highpoly 3D mesh with Zbrush.|
|V/R Manager and technician at G.I.F.F Festival
|2017 - Present|
|In charge of the Virtual Reality area of the Geneva International Film Festival since 2017 in collaboration with a senior supervisor, the festival team and a team of volunteers. Implementation of VR projects for the public festival, including the "Birdly" engine of "Somniacs Studio", which is a VR flight simulator.|
|Graphic Designer for the "Rez-Usine"
|2016 - 2017|
|My task at the "Rez-Usine" was to design posters for the bands that came to give a concert. I had to design about 8 to 12 posters per month in a very short time frame in collaboration with the production manager and the event team.|
|Game Artist 2D/3D Freelance
||2016 - Present|
|I work as a game artist with the passionate teams of two emerging game studios in Geneva: Random Therapy and Autofocus Games. My work consists in creating different concept arts, then designing the final designs for the environments of the upcoming games.|
|Graphic Designer & Illustrator Freelance
||2011 - Present|
|As an illustrator, I work with music bands to design T-shirts or CD covers. I also work with event organisers and associations for the design of posters. I create logos for companies as well as skateboard designs for different skateboard teams. As a result, I have a solid knowledge in the field of serigraphy, marketing designs for the web and physical printing on various materials.|