3D Modeling

Panthera Reptilis

After a great deal of thought, I’m now embarking on the creation of characters and creatures.
This is «Panthera Reptilis», created from a sketch in October 2022, and fully modeled and optimized for animation and the video game engine in January 2024

Technic: Zbrush , Substance Painter & Designer , Xnormal , 3Ds Max
Render: Marmoset Toolbag 4

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Medieval sneaker

Sneaker texturing for the contest "The Great Shoe Case" proposed by Adobe 3D (2022)

Technic: Adobe Substance Suite

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Cinderella's coach

This carriage was designed in 2020 for the "Once Upon a time" jam on Artstation during the first lockdown. In collaboration with Lory Aline Cherpit (3D Character Artist) who designed the Cinderella character.

Softwares: ZBrush, Xnormal, 3DS Max, Substance Designer, Painter
Render: Marmoset

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Drone Air craft "Andromeda Design Contest" Cg Society

Submission for the "Andromeda Design Contest" of the CG Society in the category "Aircraft" (2020). I wanted to try to design a model in a science-fiction style to practice "hard surface modeling" and improve my skills with the Substance Designer software. It was also an opportunity to build a complex 3D vehicle in one month.

Softwares: ZBrush, Xnormal, 3DS Max, Maya, Substance Designer, Painter
Render: Marmoset

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Dark Knight Greatsword

As a fan of the Darksouls series, I created my own vision of the "Dark Knight Greatsword" from the game. For this, I designed several 2D sword art concepts, which I submitted to friends who are fans of the game's license. I then composed this 3D model from the key elements appreciated in the comments.

Softwares: ZBrush, Xnormal, 3DS Max, Maya, Substance Designer, Painter
Render: Marmoset

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The Cursed Crown

The Cursed Crown was my first 3D project published on Artstation (2019). My goal with this scene was to create different materials with Substance Designer. Metallic materials, wood and rock, foliage with the vine. It was very challenging to find the right process to create all these elements in 3D.

Softwares: ZBrush, Xnormal, 3DS Max, Maya, Substance Designer, Painter
Render: Marmoset

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The Blavignac Fountains in Carouge

Work I did for SCANWAYS studio in Geneva, Switzerland 2020. My mission consisted in creating realistic high-poly fountain models from point clouds resulting from a 3D scan for the purpose of heritage preservation for the city of Carouge.

Softwares: Zbrush, 3Ds Max
Render: Marmoset Toolbag

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DIY Handpaint Shield

This is a 3D shield that I created to work in a handpaint and cartoon style with PBR materials. It was a trial for a game design project I've been working on since 2017.

Softwares: 3ds Max, Zbrush, Sb Painter
Render: Marmoset


Reptil Head

Here is a lowpoly reptile head created during a workshop with Fabien Yorgandjian (Lead Character Artist for UBISOFT Annecy) at the "SAE" school in Geneva in 2016. The objective of the workshop was to understand the right digital sculpting process in Zbrush, for the character. From the raw sculpture, we move little by little to the details and finally to the realisation of a lowpoly mesh. I finally baked the model to keep a good definition of the highpoly sculpture.

Softwares: ZBrush, Xnormal, 3Ds Max, Photoshop
Render: MentalRay

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