Concept Art & Sketches
Sketches and concept arts are for me an essential first step before any final production. To be carried out, these preparatory drawings require lengths of time that can vary widely. For example :
- Between 10 and 30 minutes for a complex sketch
- A realistic drawing in one try can take from 30 minutes up to an hour
- A prop or character sketching on another hand takes usually around 10, 15 minutes
Most of the following sketches were drawn with a pentel pen or, for the last two, with a Lavis. I did most of the other concept arts on the computer, using a Wacom Intuos 4.
The Heptahedron of Babel
What if a stone held fragments of the greatest artistic minds? The Heptahedron of Babel is an immersive virtual reality experience I have been developing since late 2023. In it, every step draws you into a universe inspired by the great masters of painting.
Seven trials, seven human temptations to navigate through ever-shifting landscapes, each influenced by legendary artists. Your choices and gaze will shape your journey, leading to an encounter with an egregore—an entity born from your decisions, the ultimate reflection of your passage through this timeless space.
Here, art is not merely observed—it is traversed. But before stepping into the Heptahedron, take a glimpse at this project. (2024)
Technic: Digital painting





On the trail of the Thunderbird
Here are a few glimpses on a comic book project I’ve been working on in my spare time for the past two years. We’re following a young Shamane, «From-The-Sky», as she travels through the provinces of the First Nations of North America, on a quest to awaken the Tunderbird and ask for his help in repelling the invaders from the seas who threaten to destroy and rob these peoples who have always lived on their lands (2023)
Technic: Digital painting






Avions en papier dans la ville
Here’s a sketch I made on the last day of the Annecy International Animation Film Festival, where I’m in charge of the XR/VR room. It represents the excitement and magic brought by the spectators and artists who pass through the city during this amazing event each year in June (2023)
Technic: Black Ink and coffee

FIFDH 2023
Here are various sketches I created for the Geneva International Film Festival and Forum on Human Rights. These sketches were made during various conferences and gatherings of activists and personalities working for peace in the world, and are intended to bring a fresh look to the festival’s communication in addition to photography and video (2023)
Technic: Black Ink, coffee, marker








Math Ascension Concept Art
Different example of creative process and atmosphere research that were used to establish the graphic line of "Math Ascension" by Pestorosso Games at the beginning of the project (2022)
Technic: Digital painting






FIFDH 2022 sketches
Below you will find different sketches made on the spot for the twentieth edition of the international film festival and forum on human rights in Geneva.
As an illustrator, my mission was to use the illustration as a means of information for the communication service of the festival (2022)
Technic: Black ink, lavis and marker






Godess Of Time
Illustration created to develop new skills in pencil (2021)
Technic: Pencil

Krocus crown digitalization process
Concept art process for the Krocus crown of the soon to be "Krowns" boardgame from Random Therapy studio. This work began with the real sculpt modeling of the crown by "Hay Dee Toys". Lory Aline Cherpit then scanned the sculpt in 3D and refined it. I could finally use the 3D model to draw the surrounding environment, add details to the crown and add lighting.
Technic: Marmoset Toolbag Render, Digital Painting (2021)





"Leon"
Skin shading study with the movie "Leon" as reference (2020)

Cool Roof
Logo design process (2020)

"A piece of life in Canada"
Sketches I made on a trip across Canada (2019)










The Throne
Study of a cartoon chair (2019)

Seeking revenge
Trying something new (2018)

La Quenelle
Mood board for a school game project during the "Geneva Game Convention" (2016)

Packed Punch
Troll study (2016)

The Lady of Paris
Sketch of "Notre Dame" (2016)

Women
Sketch submissions for the Art school Emile Cohl (2013)

